Now In 3-D!
I've now reached (through the time-honored method of skipping ahead) 3-D scene rendering in OpenGL. The coolest think I've discovered so far is that by simultaneously showing 2 slightly different views of the same scene side-by-side, and allowing the camera to pan and zoom, I can make my own, fully interactive, stereo-grams. How cool is that?
Note: if you do this too much, or aren't careful with the camera locations, this also doubles as a good way to give yourself a headache.
Category: Geek